Workshop & Tutorial Program
The co-located event and all workshops and tutorials are included in the conference fee.
Co-located Event: Serious Games Development and Application (SGDA)
It is our pleasure to announce that the third International Conference on Serious Games Development and Applications will be held in Bremen on September 26-27, 2012 as a satellite conference to ICEC 2012. All participants will have access to both conferences.
We are currently still finalizing the workshop program and are constantly updating this webpage.
W1: Harnessing Collective Intelligence with Games
Roberta Cuel, University of Trento, Italy
Maja Vukovic, IBM T. J. Watson Research Center, USA
Markus Krause, University of Bremen, Germany
With recent advances in harnessing the knowledge and skill of large groups of (unknown) network-connected humans, researchers and practitioners have been designing systems that make contributions of users entertaining and more engaging. Game mechanics are being applied to the traditional human computation tasks, such as transcription, classification and labeling. Seminal examples of such applications include ESP game and FoldIt. At the same time, companies seek strategies to include elements of gaming into business processes to increase productivity and engagement of employees. Framing a business goal in the form of a game is also a promising method for motivating newer generations in the workforce.
W2: 2nd Workshop on Game Development and Model-Driven Software Development
Robert Walter, University of Duisburg-Essen, Germany
Maic Masuch, University of Duisburg-Essen, Germany
Mathias Funk, Eindhoven University of Technology, The Netherlands
Succeeding the 1st Workshop on GD&MDSD at last year's ICEC, we are looking forward to continue the exchange of game development and MDSD novices and experts. The goal is to further consolidate a platform for researchers and professionals who are interested in the topics model-driven software development, domain-driven design, and domain-specific languages in the context of game design and development. This year, we want to focus on future requirements in game design and development and how they can be addressed by MDSD techniques. The workshop will feature keynote talks, a peer reviewed paper session as well as an open panel discussion with experts of both fields.
Link to Workshop:http://gd-mdsd.blogspot.de/
Link to Programme:http://gd-mdsd.blogspot.de/p/programme.html
Link to CfPhttp://gd-mdsd.blogspot.de/p/call-for-position-papers.html
W3: 4th Workshop on Mobile Gaming, Mobile Life - Interweaving the Virtual and the Real
Barbara Grüter, Hochschule Bremen, Germany
Holger Mügge, Universität Bonn, Germany
Leif Oppermann, Fraunhofer FIT, Germany
Mark Billinghurst, University of Canterbury, New Zealand
Over the last few years we have witnessed the smartphone dominating the market, the rapid growth of mobile apps, a surge in mobile augmented reality and location-based apps, and burgeoning mobile communities. While mobile topics continue to provide rich research challenges, people and companies outside academia already use these apps regularly. This is due to the increased availability of affordable devices, applications and technologies that support the creation of mixed reality experiences. Thus a core theme of our workshop at ICEC 2012 is authoring mixed realities, designing mobile games and creating mobile experiences. We would like to assess how professional designers and developers, as well as academics and end users, are using the technology to connect the digital and the real in a mobile context.
Link to Workshop:http://sam.iai.uni-bonn.de/moga2012/
W4: MUSST: Workshop on Multi-User Services for Social TV (CANCELED)
David Geerts, IBBT/KU Leuven, Belgium
Sachin Agarwal, NEC Laboratories Europe, Germany
Christian Köbel, Technische Hochschule Mittelhessen, Germany
Christian Überall, Technische Hochschule Mittelhessen, Germany
Social TV has been an active area of research for more than a decade now, but most research has focused on interaction between remote participants, either through direct communication or more indirect e.g. in the form of social recommendations. However, an issue that has been mostly neglected in social TV research is how to deal with multiple co-located users in the home. This workshop wants to address this gap by investigating possible social TV services for multiple users in the home. The objective of this full-day workshop is to bring together researchers and practitioners working on different aspects of multi-user services for social television including multiple devices: user research, prototype design, technical implementation, system scalability, business models, etc. Papers are solicited addressing the workshop topics. The workshop will aim at stimulating lively discussions according to the paper topics, as well as providing a creative design exercise as a hands-on approach to actively provide solutions for the topics discussed.
W5: Workshop on Exploring the Challenges of Ethics, Privacy and Trust in Serious Gaming
Prof. Lynne Baillie, Glasgow Caledonian University
Dr Rod McCall, University of Luxembourg
Dr Mike Just, Glasgow Caledonian University
Dr Franziska Boehm, University of Luxembourg
The use of serious gaming is becoming more widespread in domains as diverse as traffic management through to health and as research projects mature and products become available aspects relating to ethics, privacy and trust become more relevant. In this workshop we will bring together people from diverse backgrounds including law, data protection, human-computer interaction, security and games development to discuss a range of topics including:
- Data privacy, including legal aspects
- Games for Internet Security
- Social networking or crowd surfing approaches
- Location-aware technologies
- ehealth and rehabilitation games
- Massive multiplayer online games
- User studies or methodologies relating to trust or privacy
- Usability and human-factors issues relating to trust or privacy
- Ethical issues associated with serious and persuasive gaming
- Join us in Bremen for this workshop and the ICEC 2012 Conference.
Link to Workshop:http://ept2012.uni.lu/
Link to CfPhttp://ept2012.uni.lu/cfp-2/
T1: Open Source Software for Entertainment
Letizia Jaccheri, NTNU, Norway
Michail N. Giannakos, Ionian University, Greece
In this tutorial, we explore open source software practices and tools that are suitable for a growing number of creators of interactive and playful systems. The introduction of open source tools such as Processing and Arduino has motivated a broader participation of technical and non-technical users in the creative production of interactive systems. Maker communities meet regularly and they share resources and knowledge for creative hacking, fun, and networking. In this context there are two main issues: on the one hand, software creation practices, based on collaboration and sharing, on the other hand, the respective end-user programming tools for artists, hobbyists or children. This tutorial presents a coherent overview of related work and our own experiences in the organization and running of maker workshops. It encompasses creative sessions whose final goal is to inspire the participants to experience open software practices and tools. This goal can divided into three subgoals: 1) Technical (Interactivity, multimedia) 2) Artistic (poetic message, playful, experimental) 3) Open (sharing, reuse and participation). As a side effect of the study, the participants will cooperate and get to know each other and learn examples of new media prototyping tools and sharing platforms. The tutorial proposes a set of initial research questions which will challenge the participants to explore the relationship between Open Source Software and Entertainment.