4th Workshop on Mobile Gaming, Mobile Life – Interweaving the Virtual and the Real

Organizers:

Barbara Grüter, Hochschule Bremen, Germany
Holger Mügge, Universität Bonn, Germany
Leif Oppermann, Fraunhofer FIT, Germany
Mark Billinghurst, University of Canterbury, New Zealand

Goal:

Over the last few years we have witnessed the smartphone dominating the market, the rapid growth of mobile apps, a surge in mobile augmented reality and location-based apps, and burgeoning mobile communities. While mobile topics continue to provide rich research challenges, people and companies outside academia already use these apps regularly. This is due to the increased availability of affordable devices, applications and technologies that support the creation of mixed reality experiences. Thus a core theme of our workshop at ICEC 2012 is authoring mixed realities, designing mobile games and creating mobile experiences. We would like to assess how professional designers and developers, as well as academics and end users, are using the technology to connect the digital and the real in a mobile context.

 

MUSST: Workshop on Multi-User Services for Social TV (CANCELED)

Organizers:

David Geerts, IBBT/KU Leuven, Belgium
Sachin Agarwal, NEC Laboratories Europe, Germany
Christian Köbel, Technische Hochschule Mittelhessen, Germany
Christian Überall, Technische Hochschule Mittelhessen, Germany

Goal:

Social TV has been an active area of research for more than a decade now, but most research has focused on interaction between remote participants, either through direct communication or more indirect e.g. in the form of social recommendations. However, an issue that has been mostly neglected in social TV research is how to deal with multiple co-located users in the home. This workshop wants to address this gap by investigating possible social TV services for multiple users in the home. The objective of this full-day workshop is to bring together researchers and practitioners working on different aspects of multi-user services for social television including multiple devices: user research, prototype design, technical implementation, system scalability, business models, etc. Papers are solicited addressing the workshop topics. The workshop will aim at stimulating lively discussions according to the paper topics, as well as providing a creative design exercise as a hands-on approach to actively provide solutions for the topics discussed.

 

 

 Workshop on Exploring the Challenges of Ethics, Privacy and Trust in Serious Gaming

Organizers:

Prof. Lynne Baillie, Glasgow Caledonian University
Dr Rod McCall, University of Luxembourg
Dr Mike Just, Glasgow Caledonian University
Dr Franziska Boehm, University of Luxembourg

Goal:

The use of serious gaming is becoming more widespread in domains as diverse as traffic management through to health and as research projects mature and products become available aspects relating to ethics, privacy and trust become more relevant. In this workshop we will bring together people from diverse backgrounds including law, data protection, human-computer interaction, security and games development to discuss a range of topics including:

Data privacy, including legal aspects
Trustworthiness
Games for Internet Security
Social networking or crowd surfing approaches
Location-­aware technologies
ehealth and rehabilitation games
Massive multiplayer online games
User studies or methodologies relating to trust or privacy
Usability and human-­factors issues relating to trust or privacy
Ethical issues associated with serious and persuasive gaming
Join us in Bremen for this workshop and the ICEC 2012 Conference.

 

T1: Open Source Software for Entertainment

Organizers:

Letizia Jaccheri, NTNU, Norway
Michail N. Giannakos, Ionian University, Greece
Goal:

In this tutorial, we explore open source software practices and tools that are suitable for a growing number of creators of interactive and playful systems. The introduction of open source tools such as Processing and Arduino has motivated a broader participation of technical and non-technical users in the creative production of interactive systems. Maker communities meet regularly and they share resources and knowledge for creative hacking, fun, and networking. In this context there are two main issues: on the one hand, software creation practices, based on collaboration and sharing, on the other hand, the respective end-user programming tools for artists, hobbyists or children. This tutorial presents a coherent overview of related work and our own experiences in the organization and running of maker workshops. It encompasses creative sessions whose final goal is to inspire the participants to experience open software practices and tools. This goal can divided into three subgoals: 1) Technical (Interactivity, multimedia) 2) Artistic (poetic message, playful, experimental) 3) Open (sharing, reuse and participation). As a side effect of the study, the participants will cooperate and get to know each other and learn examples of new media prototyping tools and sharing platforms. The tutorial proposes a set of initial research questions which will challenge the participants to explore the relationship between Open Source Software and Entertainment.

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