Program overview
| September 26, 2012 | September 27, 2012 | September 28, 2012 | September 29, 2012 | |
| 9:30- 11:00 |
SGDA Keynote: Igor Mayer Workshops/Doctoral Consortium |
Keynote: Steve Ince Poster and Demo Madness |
Keynote: Espen Aarseth Session 4: Interactive Performance |
Keynote: Gabriel Zachmann Session 8: Tools and Methods I |
|---|---|---|---|---|
| break | ||||
| 11:30- 13:00 |
Session 1: Storytelling |
Session 5: Mixed Reality and 3D Worlds |
Session 9: Tools and Methods II |
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| Lunch | ||||
| 14:00- 15:30 |
Workshops | Session 2: Serious Games (Learning and Training) |
Session 6: Serious Games (Health and Social) |
Session 10: User Interface |
| break | ||||
| 15:45- 17:15 |
Session 3: Self and Identity |
Session 7: Player Experience |
Closing Session Awards |
|
| 17:15- 17:30 |
Industry Talk | |||
| 19:00 | Free time to visit Bremen | Welcome Reception/Poster and Demo Session | Dinner | Free time to visit Bremen |
Download PDF Program
Workshops
All workshops take place in parallel in different rooms as outlined below.
Please refer to the respective workshop's webpage for a detailed program.
All rooms are located in the GW2 building as well.
Co-located Event: Serious Games Development and Application (SGDA)
W1: Harnessing Collective Intelligence with Games (together with SGDA)
W2: 2nd Workshop on Game Development and Model-Driven Software Development
W3: 4th Workshop on Mobile Gaming, Mobile Life - Interweaving the Virtual and the Real
W4: MUSST: Workshop on Multi-User Services for Social TV
W5: Workshop on Exploring the Challenges of Ethics, Privacy and Trust in Serious Gaming
T1: Open Source Software for Entertainment
Doctoral Consortium
Daily Schedule
|
Wednesday, September 26, 2012 |
|
| 9:30-11:00 |
SGDA Keynote: Igor Mayer (Room B3009) Workshops |
|
30 min break |
|
| 11:30-13:00 |
Workshops/Doctoral Consortium |
|
Lunch (Cafe Unique) |
|
| 14:00-17:15 |
Workshops |
|
|
|
| 19:00 |
Free time to visit Bremen |
|
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|
| Thursday, September 27, 2012 | |
| 9:30-11:00 | Welcome & Keynote: Entertainment and Writing for Games Steve Ince (Room B3009) |
| Poster and Demo 1-Minute Session (Room B3009) | |
|
30 min break |
|
| 11:30-13:00 | Session 1: Storytelling (Room B3009) |
|
Social Interaction for Interactive Storytelling Edirlei Soares de Lima, Bruno Feiju, Cesar Tadeu Pozzer, Angelo Ciarlini, Simone Diniz Junqueira Barbosa, Antonio L. Furtado and Fabio A. Guilherme Da Silva |
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Gaming After Dark - Visual Patterns and their Significance for Atmosphere
and Emotional Experience in Video Games Ivana Müller, Petra Sundstrom, Martin Murer and Manfred Tscheligi |
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Information-gathering Events in Story Plots Fabio A. Guilherme Da Silva, Antonio L. Furtado, Angelo Ciarlini, Cesar Tadeu Pozzer, Bruno Feiju and Edirlei Soares de Lima |
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Design and Evaluation of Parametrizable Multi-Genre Game Mechanics Daniel Apken, Hendrik Landwehr, Marc Herrlich, Markus Krause, Dennis Paul and Rainer Malaka |
|
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Lunch |
|
| 14:00-15:30 | Session 2: Serious Games (Learning and Training) (Room B3009) |
|
A Virtual Training Tool for Giving Talks Oswald D. Kothgassner, Anna Felnhofer, Leon Beutl, Helmut Hlavacs, Mario Lehenbauer and Birgit Stetina |
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Stories from the History of
Czechoslovakia, a serious game for teaching history of the Czech
lands in the 20th century - notes on design concepts and design
process Vit Sisler, Cyril Brom, Jaroslav Cuhra, Kamil Cinatl and Jakub Gemrot |
|
|
Constructivist Learning in Anatomy Education: What Anatomy Students Can
Learn through Serious Games Development Minhua Ma, Kim Bale, Paul Rea |
|
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Blended In-Game and Off-Game Learning: Assimilating Serious Games in the
Classroom and Curriculum Tim Marsh, Nickole Li, Eric Klopfer, Jason Haas |
|
|
15 min break |
|
| 15:45-17:15 | Session 3: Self and Identity (Room B3009) |
|
Cognitive Processes
Involved in Video Game Identification Christopher Blake, Dorothee Hefner, Christian Roth, Christoph Klimmt and Peter Vorderer |
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An Annotation Scheme for Social
Interaction in Digital Playgrounds Alejandro Moreno, Robby van Delden, Dennis Reidsma, Ronald Poppe and Dirk Heylen |
|
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Philosophy Meets Entertainment:
Designing an Interactive Virtual Philosopher Xuan Wang, Eng Tat Khoo, Sanath Siriwardana, Horathalge Iroshan and Ryohei Nakatsu |
|
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Spotting the Difference: Identifying
player opponent preferences in FPS games David Conroy, Peta Wyeth and Daniel Johnson |
|
| 17:15-17:30 |
Industry Talk: |
|
|
|
| 19:00 | Welcome Reception/Poster and Demo Session (Third floor of GW2 building, wing B) |
|
|
|
| Friday, September 28, 2012 | |
| 9:30-11:00 |
Keynote: Games
and Narrative - A New Model for Ludonarratives Espen Aarseth (Room B3009) |
| Session 4: Interactive Performance (Room B3009) | |
|
AR Paint: A fusion system of a paint
tool and AR Suwon Lee, Jinki Jung, Jihye Hong, Jb Ryu and Hyun S. Yang |
|
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Pictures at an Exhibition: Design of a
Hybrid Puppetry Performance Piece Ali Mazalek, Michael Nitsche, Claudia Rebola, Paul Clifton, Andy Wu, Nick Poirier and Firaz Peer |
|
|
30 min break |
|
| 11:30-13:00 | Session 5: Mixed Reality and 3D Worlds (Room B3009) |
|
Follow the Grass: a Smart Material
Interactive Pervasive Display Andrea Minuto, Gijs Huisman and Anton Nijholt |
|
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The ICOCOON Virtual Meeting Room: a
Virtual Environment as a Support Tool for Multipoint
Teleconference Systems Aljosha Demeulemeester, Katriina Kilpi, Shirley A. Elprama, Sammy Lievens, Charles-Frederik Hollemeersch, An Jacobs, Peter Lambert and Rik Van De Walle |
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Playing with the Weather Sofia Reis and Nuno Correia |
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fAARS: A Platform for Location-Aware
Trans-reality Games Lucio Gutierrez, Eleni Stroulia and Ioanis Nikolaidis |
|
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Lunch |
|
| 14:00-15:30 | Session 6: Serious Games (Health and Social) (Room B3009) |
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How to analyse therapeutic games: The
Player / Game / Therapy Model Stephanie Mader, Stephane Natkin and Guillaume Levieux |
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Game-based Trust Sebastian Matyas, Daishi Kato, Takao Shime, Kazuo Kunieda and Keiji Yamada |
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Design of Tangible Games for Children
Undergoing Occupational and Physical Therapy Robby van Delden, Pauline Aarts and Betsy van Dijk |
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Game Design for Elderly: Effects of
Age-Related Changes on Structural Elements of Digital Games Kathrin Maria Gerling, Frank Paul Schulte, Jan Smeddinck and Maic Masuch |
|
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15 min break |
|
| 15:45-17:15 | Session 7: Player Experience (Room B3009) |
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The Effect of Closely-coupled
Interaction on Player Experience in
Casual Games Anastasiia Beznosyk, Peter Quax, Wim Lamotte and Karin Coninx |
|
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Leisure Food: Derive social and
cultural entertainment through physical interaction with food Jun Wei and Ryohei Nakatsu |
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A Method for Measuring the Creative
Potential of Computer Games Wilawan Inchamnan, Peta Wyeth, Daniel Johnson and David Conroy |
|
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Similarity in Visual Designs: Effects
on Workload and Performance in a Railed-Shooter game David Milam, Magy Seif El-Nasr, Lyn Bartram, Bardia Aghabeigi and Perry Tan |
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|
| 19:00 | Dinner (Restaurant bel étage) |
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| Saturday, September 29, 2012 | |
| 9:30-11:00 |
Keynote: Of Spheres and Squares - Packing and Using them Gabriel Zachmann (Room B3009) |
| Session 8: Tools and methods 1 (Room B3009) | |
| A Hybrid GPU Rasterized and Ray Traced Rendering Pipeline for Real Time Rendering of Per Pixel Effects Thales Luis Sabino, Paulo Andrade, Esteban Clua, Anselmo Montenegro and Paulo Pagliosa | |
|
30 min break |
|
| 11:30-13:00 | Session 9: Tools and methods 2 (Room B3009) |
|
A Parallel Fipa Architecture Based on
GPU for Games and Real Time Simulations Luiz Santos, Esteban Clua and Flavia Bernardini |
|
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Cognitive Agents for Microscopic
Traffic Simulations in Virtual
Environments Sven Seele, Rainer Herpers and Christian Bauckhage |
|
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Out of Context Augmented Navfields:
Designing Crowd Choreographies Guillaume Levieux, Stephane Natkin and Alexandre Topol |
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Priority Level Planning in Kriegspiel Paolo Ciancarini and Andrea Gasparro |
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Writing Real-Time .Net Games in
Casanova Giuseppe Maggiore, Pieter Spronck, Renzo Orsini, Michele Bugliesi, Enrico Steffinlongo and Mohamed Abbadi |
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Lunch |
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| 14:00-15:30 | Session 10: User Interfaces (Room B3009) |
|
An
Analysis of Player Strategies and Performance in Audio Puzzles Jaime Carvalho, Luis Duarte and Luis Carriao |
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Cell
Phone Puppets: Turning Mobile Phones into Performing Objects Michael Nitsche and Sanjeev Nayak |
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Brain-Computer
Interface Games: Towards a Framework Hayrettin Gurkok, Anton Nijholt and Mannes Poel |
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Semiautomatic and User-Centered Orientation of Digital Artifacts on
Multi-Touch Tabletops Lorenz Barnkow and Kai von Luck |
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15 min break |
|
| 15:45-17:15 |
Closing Session (Room B3009) |
|
Awards (Room B3009) |
|
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|
| 19:00 |
Free time to visit Bremen |
>>Information on the Workshop Program



