WELCOME TO ICEC 2012

We are pleased to invite you to participate in the prestigious
11th International Conference on Entertainment Computing,
under the auspices of the International Federation for
Information Processing (IFIP).

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kleo_o

International Workshop

A lifetime opportunity to be among the best minds in the entertainment computing industry. A platform to learn and an arena to exhibit your talents.

International forum for the exchange of experience and knowledge amongst researchers and developers in the field of entertainment computing. Different submission types are invited that present scientific, engineering, design and artistic ideas or improvements to existing techniques in the broad multi-disciplinary field of entertainment computing.

ICEC is the longest established and most prestigious conference in the field of entertainment computing.

ICEC 2012

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It is our pleasure to announce that the third International Conference on Serious Games Development and Applications will be held in Bremen.

PROGRAM

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We solicit paper, poster and demonstration submissions, as well as proposals for tutorials and workshops.

Call For Papers

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WORKSHOP 1

Harnessing Collective Intelligence with Games

With recent advances in harnessing the knowledge and skill of large groups of (unknown) network-connected humans, researchers and practitioners have been designing systems that make contributions of users entertaining and more engaging. Game mechanics are being applied to the traditional human computation tasks, such as transcription, classification and labeling. Seminal examples of such applications include ESP game and FoldIt. At the same time, companies seek strategies to include elements of gaming into business processes to increase productivity and engagement of employees. Framing a business goal in the form of a game is also a promising method for motivating newer generations in the workforce.

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wORKSHOP 2

Workshop on Game Development and Model-Driven Software Development

Succeeding the 1st Workshop on GD&MDSD at last year’s ICEC, we are looking forward to continue the exchange of game development and MDSD novices and experts. The goal is to further consolidate a platform for researchers and professionals who are interested in the topics model-driven software development, domain-driven design, and domain-specific languages in the context of game design and development. This year, we want to focus on future requirements in game design and development and how they can be addressed by MDSD techniques. The workshop will feature keynote talks, a peer reviewed paper session as well as an open panel discussion with experts of both fields.

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Speaker

Witness the presentations from some of the most eminent talents and treat your minds with their life experiences.

ERIKA JOHANNESON

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